Deliberate mischief or bizarre natural disaster,
DELTA 4 came into being on or around 1984 as a result of certain events in the home
computer industry and not, as some have unkindly suggested, as a punishment from the Gods.
The events included the advent of Sir Clive Sinclairs affordable ZX Spectrum home
computer, the discovery of that classic game "The Hobbit" from Melbourne House,
and Gilsofts text-adventure authoring system "The Quill". This lethal
cocktail of hardware and software was the catalyst for a group of 16 year-olds at Swanmore
Secondary School in the south of England to start their own software house (or software
room, to be precise).
Held
together by a school camerarderie and a series of wild parties, the early DELTA 4 team had
no formal structure but included at various times Fergus McNeill, Judith Child, Colin
Buckett, Ian Willis, Jason Somerville, Jonathan Walker, Andy "Zippy" Routledge,
and Andrew "Spud" Sprunt. Operating secretly from Fergus bedroom, the
young company experimented with a number of inconspicuous games before resorting to parody
as a theme.
Poking fun at other Spectrum games, DELTA 4s "Quest For
The Holy Joystick" found favour with the UK computer press and generated almost
enough revenue (£50!) to finance a sequel, "Return Of The Joystick" but it was
the release of the multi-award-winning "Bored Of The Rings" that put the company
in the spotlight.
A publishing deal with CRL / Silversoft saw "Bored",
"Robin Of Sherlock" and "The Boggit" forced on many thousands of
unsuspecting customers but worse was yet to come. Approached by Macmillan Publishers to
produce a game for their new Piranha label, DELTA 4 hoodwinked author Terry Pratchett into
letting them adapt his first Discworld book, "The Colour Of Magic". Fortunately,
the experience didnt prevent Terry from going on to become one of the most brilliant
and successful comedy writers of all time (and if he ever wants another of his books
adapted as a game HE SHOULD EMAIL ME NOW).
The last game released under the DELTA 4 label was "The Big
Sleaze", a Chandler-esque detective spoof published by Piranha. After this, a sister
company Abstract Concepts was set up to develop more serious adventures. Several titles
were developed although not all of them were released, due to the unexpected conclusion of
Abstract Concepts relationship with publishers Activision (but thats another
story, and one I'd like to see adapted into a steamy TV mini-series).
Although one last comedy game "The Smirking Horror" was
developed, it was never released. The DELTA 4 name has all but faded into history but its
spirit lives on in games like "Kingdom O' Magic", "Space Bastards" and
of course on this website. Will it never end? Can nothing stop it?
As the late great Terry Thomas once said, "Who cares!" |